Minggu, 30 Januari 2011

[A445.Ebook] Ebook Free A Better High: laugh, help, run, love...and other ways to get naturally high! (Volume 1), by Matt Bellace PhD

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A Better High: laugh, help, run, love...and other ways to get naturally high! (Volume 1), by Matt Bellace PhD

Young people need to feel empowered in their schools and communities-it's not enough to ask them to stay away from drugs and alcohol, we need to show them positive things they can do instead, both for themselves and others! A BETTER HIGH is a powerful tool for everyone, especially students, teachers and parents. Chapters include: 1. How to Get High Naturally; 2. Laughing, Smiling and Other Highs Better Than Cocaine; 3. Running, Surfing and Other Highs Better Than Weed; 4. Eating, Cooking and Other Highs Better Than Alcohol; 5. Helping, Listening and Other Highs Better Than Being Selfish; 6. Loving, Caring and Other Highs Better Than Hurting Yourself; 7. Unhealthy Natural Highs; 8. Creating Your Own Natural High. Author Matt Bellace holds a Ph.D. in clinical psychology, has been performing stand-up comedy since 1995, and has been involved in youth drug and alcohol prevention efforts since high school. Most importantly, Matt is a passionate and effective speaker who presents his message with humor and lots of audience interaction.

  • Sales Rank: #558593 in Books
  • Brand: Brand: Wyatt-MacKenzie Publishing
  • Published on: 2012-04-08
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.50" h x .43" w x 5.50" l, .38 pounds
  • Binding: Paperback
  • 172 pages
Features
  • Used Book in Good Condition

Most helpful customer reviews

0 of 0 people found the following review helpful.
5 STARS!!!!!
By Anna Dung
I'm a middle schooler and this awesome guy (Matt Bellace,author of this book) not only lectured us on better ways to be happy and not to do drugs or alcohol, but he delivered his message via comedy! My fellow students and I were engaged with laughter as he "lectured" us. My teacher took a poll and 9 out of 10 students said that this is the best assembly yet! I highly recommend buying this book not only because it is funny but there are tips and tricks on how to relieve stress and be healthier and happier. 5 stars all the way!!

0 of 0 people found the following review helpful.
A Better High is a genuinely funny and entertaining book about ...
By David Bratton
A Better High is a genuinely funny and entertaining book about living life without alcohol or other drugs. Matt Bellace, the author, doesn’t preach, he just shares his experiences and his knowledge (he has a PhD in clinical psychology).

He never once says, “Don’t do drugs.” Instead he discusses ways to get high naturally—how to feel great without the negative consequences (like addiction) that come with substance use.

The author isn’t just a big brain, he’s also a stand up comedian (!), and that definitely pays off in this book. You might read something you didn’t know about how the brain works, but then you might find yourself laughing out loud at a story or observation, too. (No spoilers. You’ll have to check it out for yourself.)

A Better High is a funny, authentic, smart book that gives great information, but with wit, humor, and heart. Highly recommended.

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Kamis, 20 Januari 2011

[B142.Ebook] Ebook Group-Based Modeling of Development, by Daniel S. Nagin

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Group-Based Modeling of Development, by Daniel S. Nagin

This book provides a systematic exposition of a group-based statistical method for analyzing longitudinal data in the social and behavioral sciences and in medicine. The methods can be applied to a wide range of data, such as that describing the progression of delinquency and criminality over the life course, changes in income over time, the course of a disease or physiological condition, or the evolution of the socioeconomic status of communities. Using real-world research data from longitudinal studies, the book explains and applies this method for identifying distinctive time-based progressions called developmental trajectories. Rather than assuming the existence of developmental trajectories of a specific form before statistical data analysis begins, the method allows the trajectories to emerge from the data itself. Thus, in an analysis of data on Montreal school children, it teases apart four distinct trajectories of physical aggression over the ages 6 to 15, examines predictors of these trajectories, and identifies events that may alter the trajectories.

Aimed at consumers of statistical methodology, including social scientists, criminologists, psychologists, and medical researchers, the book presents the statistical theory underlying the method with a mixture of intuition and technical development.

  • Sales Rank: #750212 in Books
  • Published on: 2005-04-25
  • Released on: 2005-03-14
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.56" h x .81" w x 6.44" l, .99 pounds
  • Binding: Hardcover
  • 214 pages

Review
Nagin's book provides a thorough and accessible treatment of the statistical method for analyzing longitudinal data to which he has contributed so much in the last decade. The hallmark of this method is its identification of a set of distinct trajectories of change over time in order to capture a sample's diversity in patterns of development. Nagin and his colleagues have applied, refined, and extended this approach over the past decade and this book is the culmination that brings it all together. (D. Wayne Osgood, The Pennsylvania State University)

Daniel Nagin's work on developmental trajectories represents a fundamental component of modern thinking about delinquency. Further, as a paradigm for behavior modeling, his approach has great potential throughout the social sciences. This is an important book. (Steven Durlauf, University of Wisconsin-Madison)

About the Author
Daniel S. Nagin is Teresa and H. John Heinz III University Professor of Public Policy and Statistics, Carnegie Mellon University.

Most helpful customer reviews

0 of 0 people found the following review helpful.
Clearly written and great methodology
By sociologist09
I really like this book and the new traj program in Stata. The chapters are clearly outlined and explained in English for those of us who do not learn using equations. Highly recommended.

1 of 1 people found the following review helpful.
Excellent reference
By Jim Bob
Nagin's writing is clear and intuitive. The techniques he's describing are all fairly sophisticated and he presents their interpretation, rationale, and limitations in a way that most practicing sociologists and psychologists would be able to understand.

The only thing I wish he spent a little more time doing was to explain the circumstances where group based trajectory modeling is superior to growth mixture modeling. They are very similar techniques and at the moment growth mixture modeling has more developed diagnostic tools. At times, then, I wonder why I wouldn't use growth mixture modeling instead of GBTM. Nagin does not do a very good job of arguing for when the technique in this book is superior or desirable relative to that one.

0 of 0 people found the following review helpful.
Five stars
By L.Y.
Easy to understand. Great book.

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Rabu, 19 Januari 2011

[G853.Ebook] PDF Download Smart Things: Ubiquitous Computing User Experience Design, by Mike Kuniavsky

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Smart Things: Ubiquitous Computing User Experience Design, by Mike Kuniavsky

The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing and the Internet of Things is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design -- which are all the key components of ubiquitous computing/IoT UX -- and practicing designers need a way to tackle practical challenges of design. Theory is not enough for them -- luckily the industry is now mature enough to have tried and tested best practices and case studies from the field.

Smart Things presents a problem-solving approach to addressing designers' needs and concentrates on process, rather than technological detail, to keep from being quickly outdated. It pays close attention to the capabilities and limitations of the medium in question and discusses the tradeoffs and challenges of design in a commercial environment. Divided into two sections ? frameworks and techniques ? the book discusses broad design methods and case studies that reflect key aspects of these approaches. The book then presents a set of techniques highly valuable to a practicing designer. It is intentionally not a comprehensive tutorial of user-centered design'as that is covered in many other books'but it is a handful of techniques useful when designing ubiquitous computing user experiences.

In shot, Smart Things gives its readers both the "why" of this kind of design and the "how," in well-defined chunks.


* Tackles design of products in the post-Web Internet of Things world where computers no longer have to be monolithic, expensive general-purpose devices
* Features broad frameworks and processes, practical advice to help approach specifics, and techniques for the unique design challenges
* Presents case studies that describe, in detail, how others have solved problems, managed trade-offs, and met successes

  • Sales Rank: #724136 in eBooks
  • Published on: 2010-09-14
  • Released on: 2010-09-14
  • Format: Kindle eBook

Review

Finally a book about ubiquitous computing that covers the broad challenges of designing for user experiences over a vast range of devices, device sizes from micro to meso to macro, and crucially, ecologies of devices. An evocative tour thru past design efforts and devices/systems that beautifully sets the stage for the design challenges we are quickly marching into. -- John Seely Brown, Former Chief Scientist, Xerox Corporation; Former Director, Palo Alto Research Center (PARC); author The Social Life of Information and The Power of Pull

"This book explains in no-nonsense language why you should care that computing has become ubiquitous and what the implications are for people who design things. Even better, it lays out suggestions as to how to use this knowledge to make better things. If you've ever wondered how interface, interaction, information, and industrial design overlap, what they have to do with user experience, and how it's all affecting your life, you should read this book." -- Tom Igoe, Associate Professor, NYU, Interactive Telecommunications, author of Physical Computing and Making Things Talk

"Smart Things is a rare artifact from the future that packs immediate practical value. I predict its coverage of multi-scale design will change user experience practice forever. It is the most useful book about the future of design I've read and has changed the way I work. Mike Kuniavsky doesn't just write about the future, he lives there... and now so can you." -- Peter Morville, President, Semantic Studios, author, Ambient Findability

"Provocative and pragmatic, Smart Things describes an important new approach to the design of consumer electronics. Its chapters explain why the design of digital products is different than other kinds of design and provide valuable techniques that unify the disciplines of interaction and industrial design." - Charles L Jones, Vi...

From the Back Cover

The world of smart phones, appliances, picture frames, and shoes is already here, but the practice of user experience design for digital ubiquitous products and environments that do not have traditional software user interfaces is a relatively new practice. Unifying software interaction with device and service design and creating a successful product is no easy task. Based on years in the UX, mobile, and industrial design trenches, Mike Kuniavsky brings you the first practical book on the subject, whether you call it ubiquitous computing, pervasive computing, or the Internet of Thingsuser experience design. His problem-solving approach provides both broad design methods and a varietycase studies of real world successes hits and misses. This book gives you both the "whyhow" and the "howwhy" of of designinging smart products that people will buy and use.

About the Author
Mike Kuniavsky is a user experience designer, researcher, and author. A twenty-year veteran of digital product development, Mike designs products, business processes, and services at the leading edge of technological change. He is a principal in PARC's Innovation Services Group.

Prior to joining PARC, he co-founded several successful user experience centered companies, including ThingM, which designs and manufactures ubiquitous computing and Internet of Things products, and Adaptive Path, a well-known design consultancy. He specializes in multi-device interactions, cloud-based service design, and design of hardware products connected to cloud-based services. His background includes design for social analytics, consumer electronics, appliances, image retrieval, RGB LEDs, and financial services.

He has worked with some of the world's top technology companies, such as Samsung, Sony, Nokia, Whirlpool, and Qualcomm, to design new products, guide product strategy, and create user-centered design and development cultures.

He is also the author of "Observing the User Experience: A Practitioner's Guide to User Research" and he lives in San Francisco with his family.

Most helpful customer reviews

5 of 5 people found the following review helpful.
First In Ubicomp Mobile Devices & Interaction Design--Excellent
By Ira Laefsky
This beautiful and simultaneously unbelievably useful book represents several firsts, incorporating the Interaction Design and User Experience Design of Mobile Devices and Household Appliances; at the same time it provides ideas and design guidelines for the design of Ubiquitous Computing solutions, suggesting what we can usefully do with the emerging "Internet of Things". The author is a leading light in Interaction Design having been a co-founder of Adaptive Path and the first firm offering Physical Computing Solutions with a Design and HCI flavor, ThingM. He is the originator of the concept of "Sketching In Hardware", an idea that owes some intellectual roots to Bill Buxton of Microsoft but which points the way to those Artists and Engineers who combine Physical Computing, Electronics and Interaction Design. He has a track record of developing real Physical and Computational solutions which illustrate an Engineering as well as an Artistic Problem-Solving Ethic. His physical creations include the interactive intelligent and beautiful WineM wine rack and a smart multicolor LED for Arduino (and other microcontroller) experiments.

Many scholarly, and a few idea-centric books (notably Adam Greenfield's "Everyware") and articles have been written about Ubiquitous and Pervasive Computing, but no other book to date has given the design parameters, heuristics and suggestions about how these communicating engineering devices can be incorporated into a desirable user experience. Simultaneously, Mr. Kuniavsky has written one of the first books documenting the optimal methods of designing Interactive Intelligent Objects including mobile computing devices and appliances (such as centralpark refrigerator). He develops useful metaphor's and monikers for designed Interactive Objects (e.g. Information Shadows and Service Avatar). This is a beautiful, interesting and necessary book.

Ira Laefsky, MSE/MBA
HCI Researcher and Consultant
formerly on the Senior Consulting Staff of Arthur D. Little, Inc. and Digital Equipment Corporation

4 of 4 people found the following review helpful.
Eye-Opener on User Experience
By Joshua Senecal
This book really gave me food for thought. I've always thought about a user's interaction with a device in terms of its interface (buttons, GUI, etc.). This book opened my eyes to the fact that it's not just the interface, but the user's entire experience with the device that matters. Anyone who has a hand in designing or making something that must be interacted with should learn about this.

There are chapters on things like "Applianceness", "Scales of Experience", and "Information Shadows". Each one discusses an important design consideration, and how it relates to user experience. Some of the chapters are more like case studies: the development of a specific product (like the iPod) is discussed, with a focus on how its overall user experience was designed. I found them interesting and enlightening. It's fascinating to read about some of the products. As the author points out, some devices are easy to use but not useful. Other devices, like the iPod coupled with iTunes, provide a good overall experience and do well. Still others, while they may have a solid design and reasoning behind them, do not do well in the marketplace.

The author references many sources in the book, so if you want to do any additional reading on the subject you shouldn't have any difficulty in assembling a reading list. The author chooses to cite his sources inline using (author and year), as opposed to a number like [42]. Unfortunately, placing a reference citation inline is disruptive, and because he uses the longer citation format it got annoying at times.

I think that if you need (or want) to learn about user interface/experience design principles, this book will be an informative read.

3 of 3 people found the following review helpful.
Good textbook on concepts and idea in UX design
By BBP
I am an interactive designer/web developer by trade and when I ordered this book, I expected it to contain discussions of different interactive technology platforms and implementation methods for creating "smart things", machines or objects with embedded processors that can respond to sensory input and do something cool.

Having "computing" in the title, I expected to be able to learn how to make and program simple gadgets or at least encounter some theory on human-machine interaction, like the excellent The Humane Interface: New Directions for Designing Interactive Systems by Jef Raskin. My expectations were perhaps misplaced. This is not an instruction manual or an engineering book. Instead, it contains a lot of foundation-type material like the kind of book you might find in a Design 101 class. It will teach you the vocabulary and concepts of the field, not the hows. It is a high level overview of design concept like "avatar ecologies" and "information shadows", and explores a wide range of products throughout the last few decades, including the iPod, Atari game machines, Nabaztag, QR codes, cellphones, and other electronic gadgets.

Recommended for students of the interactive design field so they can get a lay of the land. If you're looking to create specific products using various technologies, you will have to look at instructional books on programming iPhone, Android, HTML/PHP, or Flash instead.

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Senin, 17 Januari 2011

[K178.Ebook] Free PDF Oblagon, Concepts Of Syd Mead, by Syd Mead

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Oblagon, Concepts Of Syd Mead, by Syd Mead

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Oblagon, Concepts Of Syd Mead, by Syd Mead

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Oblagon, Concepts Of Syd Mead, by Syd Mead

170 pages, with over 200 illustrations of futuristic designs and illustrations by artist Syd Mead including full color rendering for movies such as Bladerunner, 2010, Startrek;The motion Picture, as well as designs for Honda, Norweigen Carb. Cruise lines and many others. This publication is a staple for design studios in Hollywood and Detroit as well as bookshelves of Syd Mead's fans around the world.

  • Sales Rank: #1476775 in Books
  • Published on: 1996-12-18
  • Original language: English
  • Number of items: 1
  • Dimensions: .51" h x 11.56" w x 11.48" l,
  • Binding: Paperback
  • 168 pages

Language Notes
Text: English, Japanese

About the Author
Syd Mead, born in St. Paul Minnesota, in 1933, graduated from the Art Center School of design in 1959 after serving 3 years in the US Army. Syd Mead was hired by the advanced auto design studio of Ford Motor Co. while still in school to create concept designs for the futuristic show cars the other designers would look to for inspiration. Syd left Ford Mo Co after only two years to begin working on his own for such clients as Raymond Loye, US Steel, Phillips, and eventually every major studio in Hollywood.

Most helpful customer reviews

2 of 2 people found the following review helpful.
Why is this not currently in print?
By K. Deines
At least as of this writing, it is not, and I cannot understand why this would be so. A copy of the book might be unpleasantly expensive, and it may cause tears when you sign the check. That won't matter, and you may not even notice you are reduced to little more than freeze dried ramen for a while. It is beautiful. (The book, not the ramen...)

Oversized volume, with artwork ranging from rough doodles and shape explorations in pencil, ink sketchwork and ZOMG beautiful finished paintings. Work covers automotive concept projects, a little of the "steel couture" series, studies and complete painted scenes from movie projects, interspersed with some of Mead's thinking on the process and result of his work on these various efforts.

I deeply respect Syd Mead as an industrial designer and conceptual artist. What he creates ignores boundaries imposed by the "culture of bland", the accountants insistence for beige blobs that resemble photoshopped potatoes, or worn bars of soap in cornflower blue, meant for users presumed incapable of tying their own shoelaces without risk of serious injury. The language of Mead's work is not for worlds ruled by Department of Health & Safety bureaucrats and cultural sensitivity lawyers, inhabited by mincing paedophile vampires or vacuous bottle-tanned New Jersey beachrats, and the iPod cult(ure) could not have found traction here. There are edges, solidity, in what he creates; sleek objects that have never been made and yet you feel as though you ought to be able to find one at the spinner dealership on the corner, or watch homecoming celebrations on CNN for the intrepid expeditionary spaceship having finally returned to Earth orbit from the long trip out to Jupiter. The design language in OBLAGON is that the user is competent, of a tomorrow waiting only for you to grab the very analog keys to the car and GO.

10 of 10 people found the following review helpful.
Phenomenal views of future possibilities!
By Patrick G Salsbury
I recently got this book, and absolutely loved it. If you're of a futurist bent, and thirst for views of how things *might* be, then this is a book for you.
The illustrations are lavish, and the explanations of the design concepts behind the art give you a better idea of some of the planning that has gone into the picture, as well as possible avenues for future construction technologies.
I'm hooked. I have another book on order, and am saving up for other books of his. (He also has a mailing list. I got details in a flyer tucked into my copy of this book...)

7 of 9 people found the following review helpful.
A must-have for industial design students and illustrators
By A Customer
Syd Mead sometimes calls himself a "futureist" and his credits in the sci-fi classic Blade Runner read "Visual Specialist". This is an amazing collection of Syd Mead's visual art of the future and is not only beautiful to look at but is an intelligent view of future machinary and cuture.

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Minggu, 16 Januari 2011

[C588.Ebook] Ebook Free Bear Pond, by Bruce Weber

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Bear Pond, by Bruce Weber

A collection of Bruce Weber's landscape and figure study photographs of the Adirondack Lakes region of New York State.

  • Sales Rank: #624690 in Books
  • Published on: 1990-11
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Binding: Hardcover
  • 200 pages

Most helpful customer reviews

7 of 9 people found the following review helpful.
Uggh...
By M. Noland
I could have owned this book for less than a hundred bucks when I first drooled over it over fifteen years ago... Now, I can't afford it.

2 of 3 people found the following review helpful.
BEAR POND by Bruce Weber
By Laurence Almand
Bruce Weber's BEAR POND is one of the best of the male-physique photography books. The black-and-white pix are excellent and sharply focused. Too bad it was not printed on slick paper. And too bad Weber didn't do any sequels, like BEAR POND II - I'm sure thousands of people like myself would have bought it! I bought my copy - first edition - for $50.00 - good investment! Weber should do more books - he must have hundreds of photos in his files.

1 of 2 people found the following review helpful.
Well worth the money I paid.
By Mal Booth
A great photography book. I wanted it for years and it does not disappoint.
It is beautifully printed and the photographs are superb.

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Jumat, 07 Januari 2011

[D503.Ebook] Download PDF Uncovering Essential Software Artifacts through Business Process Archeology, by Ricardo Perez-Castillo

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Uncovering Essential Software Artifacts through Business Process Archeology, by Ricardo Perez-Castillo

Corporations accumulate a lot of valuable data and knowledge over time, but storing and maintaining this data can be a logistic and financial headache for business leaders and IT specialists.

Uncovering Essential Software Artifacts through Business Process Archaeology introduces an emerging method of software modernization used to effectively manage legacy systems and company operations supported by such systems. This book presents methods, techniques, and new trends on business process archeology as well as some industrial success stories. Business experts, professionals, and researchers working in the field of information and knowledge management will use this reference source to efficiently and effectively implement and utilize business knowledge.

  • Published on: 2013-10-31
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.02" h x 1.06" w x 8.50" l, 3.15 pounds
  • Binding: Hardcover
  • 482 pages

About the Author
Mario G. Piattini is MSc and PhD in Computer Science from the Politechnical University of Madrid. He is certified information system auditor by ISACA (Information System Audit and Control Association). He is Associate Professor at the Escuela Superior de Informática of the Castilla- La Mancha University (Spain). He is author of several books and papers on databases, security, software engineering and information systems. He leads the ALARCOS research group of the Department of Information Technologies and Systems at the University of Castilla- La Mancha, in Ciudad Real (Spain). His research interests are: advanced database design, database quality, software metrics, object-oriented metrics and software maintenance.

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[S454.Ebook] PDF Download Big Nate's Greatest Hits, by Lincoln Peirce

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Big Nate's Greatest Hits, by Lincoln Peirce

The more Big Nate, the better! Readers will have their fill of Nate's wisecracks and school day shenanigans in this giant collection of hilarious comic strips.

Big Nate's Greatest Hits collects three bestselling e-book only collections--Big Nate Makes a Splash, Big Nate Dibs on This Chair, and Big Nate Pray for a Fire Drill--in this supersized paperback edition.

Eleven-year-old Nate Wright is no one-hit wonder. He’s the king of Monopoly, the Michelangelo of P.S. 38, and a Cheez Doodle poet extraordinaire. He’s a sixth-grade superstar—at least, that’s what he tells everyone—and he’s going all the way to Number One. Whether he’s having an imaginary near-death experience, creating another hilarious episode of “Doctor Cesspool,” or meeting the girl of his dreams at summer school, Nate’s always at the top of the charts. The hits just keep on coming in Big Nate’s Greatest Hits!
 

  • Sales Rank: #17572 in Books
  • Brand: Lincoln Peirce
  • Published on: 2015-01-06
  • Released on: 2015-01-06
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x 1.00" w x 6.00" l, 1.20 pounds
  • Binding: Paperback
  • 376 pages

About the Author
Lincoln Peirce has been drawing the Big Nate comic strip for more than 20 years. Born in Ames, Iowa, Peirce grew up in Durham, New Hampshire. As a kid, he began creating his own strips in the sixth grade. Peirce taught high school in New York City and has created several animated pilots for Cartoon Network and Nickelodeon. He lives in Portland, Maine, with his family.

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2 of 2 people found the following review helpful.
Oldies But Goodies
By tvtv3
The "Big Nate" books follow eleven-year-old, sixth grader Nate Wright. He might not do well in school and he spends a lot of time in detention, but Nate's a bright kid. He just can't seem to keep his mouth shut and says the wrong thing. He also thinks very highly of himself. BIG NATE'S GREATEST HITS is a collection of several other Big Nate books that have been published before (BIG NATE MAKES A SPLASH, BIG NATE DIBS ON THIS CHAIR, and BIG NATE PRAY FOR A FIRE DRILL). The book finds Nate up to his usual antics including dealing with teachers, drawing his various cartoons, playing soccer, and obsessing over Cheez Doodles. Of special concern for Big Nate fans, this collection finds Nate getting his first girlfriend: Angie. It also feature Nate trying to bribe his teachers by drawing illustrations of them, helping his sister study comic books (to impress her boyfriend), and hosting his first ever boy/girl party. If you've already purchased the previous collections and are a fan of Big Nate, then you really don't need this book. However, if you don't own those other volumes or are new to "Big Nate", then BIG NATE'S GREATEST HITS is a good place to start.

1 of 1 people found the following review helpful.
Contains previous collections, but for new fans this is a great way to meet Big Nate
By Wayne A McCoy
'Big Nate's Greatest Hits' by Lincoln Peirce asks the question "Can you ever get enough Big Nate?" Thankfully, the answer is a resounding "No!"

Weighing in at 376 pages, this collection is huge. It does collect three other Big Nate books ('Big Nate Makes a Splash,' 'Big Nate Dibs on This Chair,' and 'Big Nate Pray for a Fire Drill'), so do take note of that.

Nate Wright is 11 and lives with his single dad and older sister. He likes playing sports, is good at cartooning, but is not the brightest kid in school. We see his struggles with girls, his nemesis teacher, his older sister, all of which seem to be instigated by Nate. Throughout the book are cartoons by "Nate" which feature his characters like Doctor Cesspool, Dan Cupid and Hollywood stuntman Moe Mentum. He also draws cartoons featuring Abe Lincoln and Pablo Picasso. He's obsessed with Cheeze Doodles, the new girl in town, and trying to get away with not turning in assignments.

I loved collections like this when I was a kid, and I still do as long as the comics are funny, and these are. This takes me back to all those collections of Peanuts, Garfield, and Nancy and Sluggo I remember reading. The dailies are in black and white, but the Sundays are in color. All are presented one strip per page, so this represents over a year's worth. I had a great time reading this.

I received a review copy of this graphic novel from Andrews McMeel Publishing and NetGalley in exchange for an honest review. Thank you for allowing me to review this great collection of comics.

4 of 5 people found the following review helpful.
Couldn't put it down!
By The Yang Clan
I am a fan of Big Nate, and I was excited to find out it was combined with all the other books. However, about 25 percent of the book had parts I had seen before in previous books, and I was disappointed that the author had not come up with any new things to write about. Excluding that, the book was excellent!

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